SGA '12 Conference

Thanks for participating! Pictures can be found here. Video can be found here and here.

What is this?

We start this years SGA off with a two day conference were we invite this years prospecting contestants from schools from all over Sweden. The SGA Conference is filled to the brim with great talks, there’s a fair were you can meet our partners, and an epic SCII-tournament. It’s all free and we’ll see to that you’ll fed and entertained. Welcome!

Place

Sing Sing, Lindstedtsvägen 30.
K1, Teknikringen 56.
K2, Teknikringen 28.
Nada, Lindstedtsvägen 3.
VIC, Lindstedtsvägen 5.

KTH, Stockholm.

Time and Date

08:00-23:30 saturday the 18/2. 09:00-15:00 sunday the 19/2.

Schedule.

Speaker list

Presenter: John “TotalBiscuit, The Cynical Brit” Bain.

Opening speech: The Swedish Minister of Culture Lena Adelsohn Liljerot.

ARM (UK) Workshop on Mali Graphics Development. Ecosystem Manager Nizar Romdan on Future of Gaming Platforms.
FHS Researcher Anders Frank on Serious Games.
Easy General Manager Oskar Burman on The three pillars of the new game industry.
DICE Roland Smedberg, Senior Video Director on “Showing off your game”- trailer creation at DICE.
Wooga (DE) Senior Product Manager Wilhelm Österberg on Why Facebook games?
Unity (US) Technical Artist Erland Körner on future features of Unity.
Stardoll Jon Svenonius, Mobile Games Manager Making it or Breaking it in the App Store.
Arrowhead (winners of SGA Game of the Year 2008) CEO Johan Pilestedt.
King.com VP Mobile Lars Jörnow on Accidental Gamers, Co-founder Thomas Hartwig on HTML5 Gaming
Spotify Product Owner Yashar Moradbakhti on Gamification of music, Platform Partnership Manager Ronald Pompa on Spotify Apps API, and Zweigbergk head of People Operations on Working at Spotify
Boldai CEO Martin Magnusson on Boldai Brain Builder
Dataspelsbranschen Spokesman Per Strömbäck on Survival Course for the Game Industry.
Former SGA winner Robin Flodin on starting your own game studio.
Former SGA organizer Jonas Hombert on Jaycut.
VIC Stockholm Get a presentation on state of the art visualization gear. Bring you favourite 3D models and check them out in 2000p 3D.

Fair

Want to speak to our partners one on one? Visit their booths at our fair in Sing Sing! Ask about what it is like to work at their company; what they like to see in a résumé; what kind of research they are doing; what the possibilities there are with the tools they develop; or just about anything!

People

ARM – Phill Smith, Demo Solutions Manger
DICE/EASY – Peter Kjellberg, Talent Coordinator
Stardoll – Jessica Danielson, Recruitment Manager; Andreas Morell, Producer; Sebastian Nyström, iOS Game Developer
King.com – David Pamsjö, HR Manager
Tarsier – Jenny Berg, HR Manager; Sebastian Claesson.
Spotify – Pär Von Zweigbergk, Head of People Operations; Sofia von Celsing, People OperationsPeople Operations
Boldai – Martin Magnusson, CEO
Fabrication Games – Tommy Palm, President; David Telenius, Producer
Wooga – Dr Anne Seebach University Relations; Wilhelm Österberg, Senior Product Manager
Unity – Joe Robins, Community Evangelist.

Also…

  • Sign up for King.com’s hackathon at their booth.
  • Participate in Tarsier’s concept art challange. The winner is crowned by their Art Director.
  • Ex Quake pro Mr Magnus “Fox” Olsson will challenge any team or company foolish enough to fight him. Beware!
  • BF3 pods.
  • Fabrication Games Kodo.
  • Pringlescraft Challange. Most impressive construction made up of Pringles packages wins. Rule: there can be no more then one (1) person from the same school in a competing team.

Panel Debate

Host: TotalBiscuit.

Ann-Sofie Sydow, Educational coordinator, The Game Assembly.
Robin Flodin, CEO, Zeal.
Tommy Palm, President, Fabrication Games.
Johan Pilestedt, CEO, Arrowhead.

Topics: Education, indie game studios, the future of the industry.

Food and drinks

Asian and italian. Plenty of lactose and gluten free food. And Pringels.

Breakfast (08:00), lunch (12:00) and dinner (18:00) the 18th; breakfast (09:00) and lunch (12:00) the 19th.

Bar opens 18:00 saturday the 18th and closes 23:30.

Saturday Night

Bar, DJ and a not so famous but oh so awesome band.

The Official SGA School versus Evil Company Starcraft II Tournament. Commented by TotalBiscuit.

Accommodation

For non-stockholmers, we offer a place to sleep at the gymnastic hall at Gubbängsskolan (map).

This accommodation is availabe from friday the 17th til sunday morning.

Everyone whom are offered a place at Gubbängskolan has been notified.

Bring sleeping bag and pillow!

But I want more!

For those that are interested, the conference is followed by a hackathon held by King.com.

Software for ARM’s Workshop

Java JDK 6
Eclipse Indigo CDT
CMake 2.8.5

Cygwin 1.7 with at least g++ and make
Mali OpenGL ES 2.0 SDK for Linux on ARM
Mali GPU Shader Development Studio*
Mali GPU Shader Library*
Mali GPU Offline Shader Compiler*
Mali GPU Texture Compression Tool*
OpenGL ES Emulator*

If you plan to develop for an Android device:

Android SDK 15
Android NDK 7
Android ADT plugin for Eclipse
Mali OpenGL ES 2.0 SDK for Android*

*Found on malideveloper.com

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